The simulation below starts by showing you a plane wave in two dimensions traveling in
the x-y plane, in the x direction, viewed from above. In these simulations the ligher regions
represent the bottom of the waves, the darker regions represent the
tops of the waves.
Note: Animations may take a few seconds to load.
Questions:
8.1. Click on the 'play plane wave' button. Experiment with
wavelength and period. Is the simulation accurate in representing a
fixed speed for a real wave? How do you know?
8.2. Can this representation be used to describe longitudinal waves as well as transverse waves? Why or why not?
The 'side view' box shows the amplitude of the wave in the
z-direction but keep in mind the wave shown is really a function of just two variables,
x and
y
and so is not a true three dimensional wave. For a plane wave traveling
in the
x direction the amplitude is the same for any value of
y so the
equation describing it is exactly the same as the one dimensional wave.
The equation for a plane wave traveling in an
arbitrary direction in the x- y plane is given by

where z is the height of the wave at location
(x,y) at time
t,
kx = k cos q and
ky= k sin q where
q is angle between the probagation direction and the x axis.
8.2. Click in the 'side view' check box and then 'play plane wave' to see the side view. You can grab and rotate the image
by holding the mouse button down and moving it. In this view the waves appear to be
transverse where the amplitude of the transverse motion is plotted in
the z-direction. What would be plotted in the z-direction if this was a representation of a longitudinal wave?
8.3. Suppose the simulation above represents waves in a large, flat pan
of water. Given a pan of water and other equipment of your choice in the laboratory, describe how you could create plane waves.
Circular and spherical waves are also examples two and three
dimensional waves. The waves produced by dropping a rock into a lake are and example of cirular two dimensional waves.
A source of nearly spherical waves is a light bulb which emits light in
almost all directions at once. Fortunately we can still describe the
wave by the same sine function if we switch to polar coordinates. For a
cicrular wave we use

so that the equation describing the wave is

.
8.4. Uncheck the 'side view' box and click on the 'play circular wave' button.
What is happening to the curvature of the waves as they move away
from the source? Is it becoming more or less like a plane wave?
8.5. This simulation is unrealistic in one sense because the amplitude
of the circular wave does not change as the diameter gets bigger. Why
is this unrealistic?
8.6. Click in the check box and then 'play circular wave' to see
the 2-D version. Suppose this circular wave simulation above represents
waves in a pan
of water. Given a pan of water and other equipment of your choice in
the laboratory, how could you create these waves?