2. Speed of a Wave.

There are three different velocities involved with describing a wave, one of which will be introduced here. The velocity of the wave, v, is a constant determined by the properties of the medium in which the wave is moving. The velocity is a vector which gives the forward speed of the wave and the direction the wave is traveling. For now we will not worry about direction since the waves being discussed all travel along the x-axis.

In this simulation the original wave will remain in the window so that as you make changes to y(x,t) you can see how the new wave (in blue) compares to the original (in red).


Note: Animations may take a few seconds to load.


 

y(x, t) = 

Questions:

2.1. Determined the speed of the wave in the simulation using v = l /T where wavelength and period are determined from the simulation as you did in the last exercise using the mouse to find the wavelength and the time to find the period. What is the forward speed of this wave?

2.2. The speed of this wave is also given mathematically by v = w/k since w = 2pf =2p/T and k = 2p/l. What is the speed of this wave based on the values of w and k in the equation? Does this match the speed you got from the simulation?

2.3. Reload the initial conditions and experiment with values of of the wavenumber both smaller and larger than 2.0 keeping the angular frequency fixed.  How does the wavenumber change the speed of the wave?

2.4. Reload the initial conditions and experiment with values of of the angular frequency both smaller and larger than 0.8 keeping the wavenumber fixed.  How does the wavenumber change the speed of the wave?

This simulation is misleading in one important way. In the simulation you can set any combination of angular frequency and wavenumber you choose and so have any speed you want for the wave. For real waves the speed depends on the medium in which the wave travels so that angular frequency and wavenumber are inversely proportional. (In some cases the speed also has a frequency dependence called dispersion which we will discuss later.) So for example:

2.5. Reload the initial conditions with the 'reload' button. For a wavenumber of 4.0 experiment to find the correct angular frequency which gives the original speed of the wave you found in questions 2.1 and  2.2 (you should be able to see from the simulation when the new wave is traveling at the same speed as the original).

2.6. Calculate the wavenumber which gives the speed of the original wave for angular frequencies of 0.4, 0.6, 1.0, and 1.2 using the relationship in question 2.2. Check your answers with the simulation if you are in doubt.


Credits.

Go To: IUS Physics Top Page.
Contact Dr. K. Forinash, for comments/suggestions/corrections.